Asynchronous Preloading in SpriteKit with Swift
The final part how to preload SpriteKit game assets in Swift using an OperationQueue with asynchronous operations and GameplayKit's finite state machine.
The final part how to preload SpriteKit game assets in Swift using an OperationQueue with asynchronous operations and GameplayKit's finite state machine.
This is the first part of two dealing with how to handle preloading of SpriteKit game assets in Swift using an OperationQueue with asynchronous Operation objects.