
Blitloop Devlog #1: Introduction
The first devlog episode documenting the making of Blitloop, a next-gen retro game built with Unity.
The first devlog episode documenting the making of Blitloop, a next-gen retro game built with Unity.
Handle the screen's safe areas with collapsing margins in a SpriteKit SKScene.
Build an event system with Swift for a highly modular game architecture using isolated game systems without hard dependencies.
Use Swift to manage Game Center Achievements and report progress with decoupled condition logic.
Use a dedicated sprite component with GameplayKit using Swift to decouple rendering from transformations.
Build a rock solid and reusable game input system in Swift. It works with all of Apple's game frameworks and is device agnostic.
Create a transform component for GameplayKit in Swift to get a clean and robust API for everything related to position, rotation, and scale.