Devlog #6: Level Editor
It's time for the sixth devlog of my indie shmup game. I've now built the first iteration of a level editor as a macOS app embedding a SpriteKit view.
It's time for the sixth devlog of my indie shmup game. I've now built the first iteration of a level editor as a macOS app embedding a SpriteKit view.
We've reached the fifth devlog of my indie shmup game. This time we'll take a look at the initial implementation of multiple enemy types and visual debugging.
It's time for the fourth devlog of my shoot'em up game. In this episode I walkthrough my latest implementations regarding animation, HUD and enemy fire in Swift, SpriteKit and GameplayKit.
The third devlog of my shoot'em up game is up. This time I walkthrough my latest implementations regarding handling collision detection in Swift, SpriteKit and GameplayKit.
Shmup game devlog #2, implementing spawning points and enemy movements with Swift, SpriteKit and GameplayKit.
Shmup game devlog #1, introduction and player input. Building a game with Swift and SpriteKit.