Tag

Devlog

Devlog #12: Art Pipeline

Devlog #12: Art Pipeline

In this episode I've ironed out the art pipeline to use for LunaX Engine. The pipeline is built around Blender 3D combined with custom generator tools.

Devlog #11: Items & Weapon Upgrades

Devlog #11: Items & Weapon Upgrades

In this episode I've implemented collectible items and weapon upgrades. Also I've started to do initial dabbling with Game VFX that will end up in SpriteKit.

Devlog #10: Game States

Devlog #10: Game States

In this episode I introduce quite a few new things, including damage and health, game states with GameplayKit and fragment shader with SpriteKit.

Devlog #9: Bullet Pattern Engine

Devlog #9: Bullet Pattern Engine

In this episode I introduce the first iteration of my shoot'em up bullet pattern engine written in Swift as well as a bunch of Level Editor enhancements.

Devlog #8: Animation States & Paths

Devlog #8: Animation States & Paths

In this episode the animation component has been improved and can handle more states and orientation. Also a path editor prototyped in Xcode playgrounds is introduced.

Devlog #7: Aspect Ratio

Devlog #7: Aspect Ratio

This episode is focused on aspect ratio in SpriteKit and my approach to handle the logic to keep the gameplay fair and consistent between devices with different aspect ratios and resolutions, without having to resort to letter boxing.

Devlog #6: Level Editor

Devlog #6: Level Editor

It's time for the sixth devlog of my indie shmup game. I've now built the first iteration of a level editor as a macOS app embedding a SpriteKit view.