This episode is focused on aspect ratio in SpriteKit and my approach to handle the logic to keep the gameplay fair and consistent between devices with different aspect ratios and resolutions, without having to resort to letter boxing.
Let's take a look at a solution for SpriteKit when handling multiple resolutions and aspect ratios for a pixel based game which has to work consistently on any screen size.
It's time for the sixth devlog of my indie shmup game. I've now built the first iteration of a level editor as a macOS app embedding a SpriteKit view.
We've reached the fifth devlog of my indie shmup game. This time we'll take a look at the initial implementation of multiple enemy types and visual debugging.
It's time for the fourth devlog of my shoot'em up game. In this episode I walkthrough my latest implementations regarding animation, HUD and enemy fire in Swift, SpriteKit and GameplayKit.
How to implement contact notifications with a Swift protocol to delegate hit test logic on collisions between entities on top of GameplayKit and SpriteKit.