
Devlog #5: Multiple Enemy Types and Visual Debug Helpers
We've reached the fifth devlog of my indie shmup game. This time we'll take a look at the initial implementation of multiple enemy types and visual debugging.
We've reached the fifth devlog of my indie shmup game. This time we'll take a look at the initial implementation of multiple enemy types and visual debugging.
It's time for the fourth devlog of my shoot'em up game. In this episode I walkthrough my latest implementations regarding animation, HUD and enemy fire in Swift, SpriteKit and GameplayKit.
How to implement contact notifications with a Swift protocol to delegate hit test logic on collisions between entities on top of GameplayKit and SpriteKit.
The third devlog of my shoot'em up game is up. This time I walkthrough my latest implementations regarding handling collision detection in Swift, SpriteKit and GameplayKit.
Implementing an automatic system for contact test notifications on collisions with entities and components on top of GameplayKit and SpriteKit.
Shmup game devlog #2, implementing spawning points and enemy movements with Swift, SpriteKit and GameplayKit.