Multiple Aspect Ratios and Resolutions with SpriteKit
Let's take a look at a solution for SpriteKit when handling multiple resolutions and aspect ratios for a pixel based game which has to work consistently on any screen size.
Let's take a look at a solution for SpriteKit when handling multiple resolutions and aspect ratios for a pixel based game which has to work consistently on any screen size.
It's time for the sixth devlog of my indie shmup game. I've now built the first iteration of a level editor as a macOS app embedding a SpriteKit view.
We've reached the fifth devlog of my indie shmup game. This time we'll take a look at the initial implementation of multiple enemy types and visual debugging.
It's time for the fourth devlog of my shoot'em up game. In this episode I walkthrough my latest implementations regarding animation, HUD and enemy fire in Swift, SpriteKit and GameplayKit.
How to implement contact notifications with a Swift protocol to delegate hit test logic on collisions between entities on top of GameplayKit and SpriteKit.
The third devlog of my shoot'em up game is up. This time I walkthrough my latest implementations regarding handling collision detection in Swift, SpriteKit and GameplayKit.