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Indie Game Development

Devlog #4: Animation, HUD and Enemy Fire in Swift

Devlog #4: Animation, HUD and Enemy Fire in Swift

It's time for the fourth devlog of my shoot'em up game. In this episode I walkthrough my latest implementations regarding animation, HUD and enemy fire in Swift, SpriteKit and GameplayKit.

Devlog #3: Collision Detection

Devlog #3: Collision Detection

The third devlog of my shoot'em up game is up. This time I walkthrough my latest implementations regarding handling collision detection in Swift, SpriteKit and GameplayKit.