Shmup game devlog #2, implementing spawning points and enemy movements with Swift, SpriteKit and GameplayKit.
Indie Game Development
Shmup game devlog #1, introduction and player input. Building a game with Swift and SpriteKit.
Using Swift to implement a solid keyboard input handler for games on macOS.
Swift strategies to hold references between GKComponents in GameplayKit with convenience properties.
As of Xcode v9.3.1, Debug View Hierarchy displays SpriteKit scenes with a SKCameraNode incorrectly. My observation and workaround.
I'm going "back to my roots" to focus on indie game development. My modern platforms of choice are iOS and tvOS. I'm coding in Swift.