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Indie Game Development

Better Time Management in SpriteKit

Better Time Management in SpriteKit

Setup a ticker with Swift and SpriteKit to have relevant relevant time information like delta time available anywhere in your game code.

Trail VFX with SpriteKit

Trail VFX with SpriteKit

Create a common Game VFX with SpriteKit, useful for trailing effects like projectiles and magic. Based on the less used components SKCropNode, SKEffectNode, and SKWarpGeometryGrid.

Hypastorm Asset Workflow

Hypastorm Asset Workflow

With Hypastorm completed and released on all target platforms, the time has come to look at a breakdown of my asset workflow during the production of the game.

Xcode Asset Catalog Generator

Xcode Asset Catalog Generator

I've released one of my game development tools, Xcode asset catalog generator, on GitHub. The tool builds the Xcode asset catalog from source assets and generates images with optimized sizes for iPad, iPhone, Apple TV and Mac.

Hypastorm Released

Hypastorm Released

I recently released Hypastorm, a casual, twin stick action shooter game I've developed for iOS, tvOS and macOS. It is available on the App Store. And what is going on with LunaX Engine?