
Better Time Management in SpriteKit
Setup a ticker with Swift and SpriteKit to have relevant relevant time information like delta time available anywhere in your game code.
Setup a ticker with Swift and SpriteKit to have relevant relevant time information like delta time available anywhere in your game code.
Create a common Game VFX with SpriteKit, useful for trailing effects like projectiles and magic. Based on the less used components SKCropNode, SKEffectNode, and SKWarpGeometryGrid.
Use Swift protocols together with GameplayKit's GKComponents for a convenient and flexible way to add all kinds of optional visual debug info during gameplay.
With Hypastorm completed and released on all target platforms, the time has come to look at a breakdown of my asset workflow during the production of the game.
I've released one of my game development tools, Xcode asset catalog generator, on GitHub. The tool builds the Xcode asset catalog from source assets and generates images with optimized sizes for iPad, iPhone, Apple TV and Mac.
I recently released Hypastorm, a casual, twin stick action shooter game I've developed for iOS, tvOS and macOS. It is available on the App Store. And what is going on with LunaX Engine?