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Indie Game Development

Devlog #12: Art Pipeline

Devlog #12: Art Pipeline

In this episode I've ironed out the art pipeline to use for LunaX Engine. The pipeline is built around Blender 3D combined with custom generator tools.

Devlog #11: Items & Weapon Upgrades

Devlog #11: Items & Weapon Upgrades

In this episode I've implemented collectible items and weapon upgrades. Also I've started to do initial dabbling with Game VFX that will end up in SpriteKit.

Devlog #10: Game States

Devlog #10: Game States

In this episode I introduce quite a few new things, including damage and health, game states with GameplayKit and fragment shader with SpriteKit.

Devlog #9: Bullet Pattern Engine

Devlog #9: Bullet Pattern Engine

In this episode I introduce the first iteration of my shoot'em up bullet pattern engine written in Swift as well as a bunch of Level Editor enhancements.

Devlog #8: Animation States & Paths

Devlog #8: Animation States & Paths

In this episode the animation component has been improved and can handle more states and orientation. Also a path editor prototyped in Xcode playgrounds is introduced.