Tag

Game Development

Hypastorm Asset Workflow

Hypastorm Asset Workflow

With Hypastorm completed and released on all target platforms, the time has come to look at a breakdown of my asset workflow during the production of the game.

Xcode Asset Catalog Generator

Xcode Asset Catalog Generator

I've released one of my game development tools, Xcode asset catalog generator, on GitHub. The tool builds the Xcode asset catalog from source assets and generates images with optimized sizes for iPad, iPhone, Apple TV and Mac.

Hypastorm Released

Hypastorm Released

I recently released Hypastorm, a casual, twin stick action shooter game I've developed for iOS, tvOS and macOS. It is available on the App Store. And what is going on with LunaX Engine?

Gamedev File Structure

Gamedev File Structure

File structure for game development. When I was starting my first game last year I was looking for this type of information but I couldn't find any good resources. Here's a breakdown of how I organize my game projects.

Devlog #12: Art Pipeline

Devlog #12: Art Pipeline

In this episode I've ironed out the art pipeline to use for LunaX Engine. The pipeline is built around Blender 3D combined with custom generator tools.

Devlog #11: Items & Weapon Upgrades

Devlog #11: Items & Weapon Upgrades

In this episode I've implemented collectible items and weapon upgrades. Also I've started to do initial dabbling with Game VFX that will end up in SpriteKit.